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It's standard for a C++ programmer to not rely on Intellisense tool provided with Visual Studio. Especially large codebases like game engines. It's not the fault of Unreal, Visual Studio tools don't handle C++ well. Use plugins like Resharper C++ with Visual Studio. C++ is punishing those who try to approach with bare hands. It's critical for your productivity to begin a journey into the land of Unreal C++ with proper tools. It's still C++, the entry barrier is higher than any scripting language or C#. Unreal's C++ API is commonly considered as "half-way to the simplicity of scripting languages" - in the perspective of full-time programmers. Not something you would with standard C++ library. Multiplayer and replication are supported on the core engine level. The effect is we got a fully functional game framework out of the box. Writing code is simplified, thanks to dozens of built-in class, function and property specifiers. Just to make development easier, preventing game programmers from reinventing the wheel for every single game. Unreal C++ provides its own libraries supporting math, vectors, strings (with support for text localization) and many other standard things. This all brings the C++ environment closer to C# or scripting languages. Every object in the world is based on the UObject class, which is automatically garbage collected. This works with everything that's is marked as U-thing: UCLASS, UFUNCTION, UPROPERTY.
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It provides low-level mechanisms ( reflection, object handling with garbage collection) working under the hood.
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Something we often simply call "Unreal C++". Actually, it's more similar to Unity's C#.Įpic built a multiplatform C++ library, tailored for game development. Thanks to that writing C++ code for UE4 is much, much easier than regular C++. The thing is you don't use pure C++ with UE4, the same way you don't use pure C# with Unity. It comes from the fact that pure C++ requires a lot of low-level knowledge, taking care of cleaning up memory, assembling build toolchain. People are often scared of learning C++ in UE4. It's halfway to the simplicity of custom scripting language. Edit Page History Report Unreal C++ Learning "Unreal C++" might be much easier than you think.
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